Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NjjJ8-nwUmT-Q7k6E-uSdbK-O9tvE | 13/16/6 | 79.1 | 0.93 | 2026-07-04 19:57:57 · 34m 8s | |
| CSGO-Jm4yh-ku4Zi-keWGd-EHNCf-TPDhP | 15/19/4 | 75.0 | 0.98 | 2026-07-04 19:17:51 · 33m 56s | |
| CSGO-vAENT-t5Xbc-ZwS7D-Xw2cb-JFSiA | 8/16/3 | 51.7 | 0.58 | 2026-07-03 20:07:32 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.