Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Dhq2-riPWQ-VUDkD-9uTR8-mUNMB | 15/13/2 | 88.3 | 1.18 | 2026-07-05 16:11:42 · 28m 7s | |
| CSGO-b6P5f-staNB-ExAkr-6AcvB-bxfvN | 9/13/2 | 53.5 | 0.64 | 2026-07-01 19:35:52 · 33m 7s | |
| CSGO-DGpno-FAfOX-tPBos-XwYjs-jWX9G | 10/13/10 | 99.2 | 1.14 | 2026-06-28 17:14:06 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.