Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d35fo-5QWPx-Qfusz-EWh6K-Vb37M | 14/13/2 | 66.1 | 1.09 | 2026-07-06 19:51:16 · 32m 48s | |
| CSGO-QVW9X-OSAbh-3bTOp-JCYkU-fRFZG | 19/16/2 | 75.0 | 1.19 | 2026-07-05 17:54:15 · 41m 1s | |
| CSGO-AoQUK-CnkTv-LOz69-EdOM9-udueM | 14/15/3 | 67.1 | 0.94 | 2026-07-05 17:11:55 · 39m 22s | |
| CSGO-WcHKd-YtyJ3-OoGCL-3WFcR-vmdBN | 17/13/3 | 84.8 | 1.26 | 2026-07-05 15:30:31 · 31m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.