Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7fB7t-dMscL-dpOOF-VMTVX-YkkfO | 10/12/3 | 66.7 | 0.79 | 2026-06-28 01:46:37 · 23m 38s | |
| CSGO-zq5jy-jQvDV-VySjt-HfJoC-ox6iL | 7/18/9 | 56.3 | 0.59 | 2026-06-27 16:11:32 · 32m 47s | |
| CSGO-mqhuv-e3RJt-ohM5t-GoJhA-XTKXL | 15/10/6 | 88.1 | 1.41 | 2026-06-14 16:10:46 · 24m 5s | |
| CSGO-cRmhG-auyqS-MD9oB-yuVWw-wr74E | 14/5/3 | 78.9 | 1.56 | 2026-06-13 20:48:37 · 23m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.