Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GrqdL-h6GRW-ctWAJ-NFqs3-OLJzN | 16/13/5 | 99.1 | 1.31 | 2026-07-01 22:32:30 · 35m 22s | |
| CSGO-5xoyE-3HzWq-sWzRv-LOwmW-XvmHB | 17/8/1 | 80.8 | 1.62 | 2026-07-01 21:56:22 · 31m 9s | |
| CSGO-CLryW-Q7Byq-OfQo9-pRDYk-2sUvD | 17/17/4 | 72.1 | 1.13 | 2026-06-29 21:42:28 · 38m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.