Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D5tLQ-ehQSs-PL7UW-hw3aG-pTiLJ | 23/16/4 | 99.1 | 1.51 | 2026-06-26 20:13:59 · 36m 18s | |
| CSGO-anFeT-umFy4-OsGDu-O4kSY-J6BxH | 9/14/6 | 69.2 | 0.98 | 2026-06-26 19:31:54 · 30m 10s | |
| CSGO-8XaKL-275Lt-2B2Xr-C2GiP-ASfCG | 18/18/4 | 77.0 | 1.06 | 2026-06-24 19:55:25 · 40m 58s | |
| CSGO-iPHcT-NzDOX-QABDy-fUWx6-5K4VH | 17/12/4 | 77.4 | 1.42 | 2026-06-24 19:19:40 · 29m 10s | |
| CSGO-BbUXw-BPavd-jcsLv-8u6Ua-fuW5F | 20/20/9 | 68.9 | 1.04 | 2026-06-02 19:47:20 · 52m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.