Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j79Sq-FhJpn-JHLMU-tx3h3-OLJzN | 11/8/2 | 70.1 | 1.18 | 2026-07-05 18:15:52 · 11m 15s | |
| CSGO-Wjqii-XDnk8-FqTE4-ixZss-s3zQN | 9/10/2 | 70.8 | 1.00 | 2026-07-04 18:14:33 · 11m 7s | |
| CSGO-2iduT-rzJtW-QSQKw-JE77J-vSvPB | 14/16/2 | 71.7 | 0.86 | 2026-07-04 17:33:06 · 37m 0s | |
| CSGO-pYMct-wCsKr-k5PBd-jGveR-XSUnB | 11/16/6 | 67.2 | 0.82 | 2026-06-27 21:03:19 · 39m 42s | |
| CSGO-VUDoF-zaP7Z-d769d-kNsWm-QtjPK | 15/15/2 | 100.5 | 1.04 | 2026-06-27 20:28:47 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.