Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Khw82-n5aQ9-n7dLS-jVu8f-653JE | 14/16/8 | 82.2 | 1.05 | 2026-07-04 21:20:41 · 32m 20s | |
| CSGO-o2ZkF-tSA4r-QNcbK-7yKax-GWRZQ | 7/16/4 | 36.9 | 0.57 | 2026-07-04 20:49:13 · 24m 30s | |
| CSGO-Oe4br-AVtaz-aYGLf-EGhpr-BOsKG | 12/12/3 | 74.1 | 1.07 | 2026-07-04 20:12:43 · 29m 2s | |
| CSGO-yvaHe-4E8jr-uwXnS-qzUP3-cBtKG | 13/8/4 | 70.4 | 1.26 | 2026-07-02 19:20:12 · 25m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.