Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WEjCq-Pake3-Xstik-Hkp3W-v5TCP | 11/14/3 | 71.5 | 0.86 | 2026-07-04 20:09:18 · 25m 26s | |
| CSGO-jpRJb-yiL9Z-OqPou-wRONe-wjNYE | 22/18/9 | 96.0 | 1.35 | 2026-07-04 19:11:35 · 43m 57s | |
| CSGO-Haji8-A5e9j-zyKDW-JjoHp-3WfnL | 4/11/6 | 48.8 | 0.63 | 2026-07-02 15:43:06 · 28m 19s | |
| CSGO-qb3Ti-4AQt4-qqWru-GhT3h-9sLbM | 8/14/8 | 76.5 | 0.88 | 2026-07-02 15:11:28 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.