Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDuws-BCarL-qUdo8-6zNuJ-ZKmDA | cs_alpine |
32/19/7 | 143.8 | 1.98 | 2026-07-08 14:40:27 · 37m 53s |
| CSGO-n53Ob-jnkh6-EsFfp-DAp9t-Y3kwG | 26/17/8 | 127.8 | 1.61 | 2026-07-08 14:01:31 · 36m 21s | |
| CSGO-yYJt8-LB9Jk-kAWxC-m653Q-nRyQN | 14/10/4 | 87.6 | 1.28 | 2026-07-08 13:32:17 · 24m 53s | |
| CSGO-uOMNf-SmLGA-o5mDu-ETf27-qTY2Q | 21/16/9 | 106.7 | 1.46 | 2026-07-06 19:14:28 · 30m 33s | |
| CSGO-Nbksq-99EqW-J265O-4nd3n-4s3cQ | 11/18/7 | 105.8 | 1.08 | 2026-07-06 18:45:45 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.