Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x58ys-pCGnR-CUvEo-5bnzu-5rwjN | 9/15/3 | 55.5 | 0.73 | 2026-07-03 20:56:05 · 31m 44s | |
| CSGO-hvGbV-Y9tQ8-ijTks-rJAzD-VKD7K | 13/19/7 | 67.1 | 0.84 | 2026-07-03 20:08:33 · 37m 28s | |
| CSGO-sXJia-UOOmw-hCKvB-abp76-9oQuK | 14/15/1 | 81.1 | 1.04 | 2026-07-03 19:32:56 · 24m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.