Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZvCw5-rvmm6-bALL8-zY5bS-AaFSQ | 15/13/2 | 71.2 | 1.19 | 2026-06-23 20:59:48 · 28m 52s | |
| CSGO-pVMrw-dnRhV-DPnvA-jaGyA-JycBN | 8/9/6 | 53.6 | 0.95 | 2026-06-23 20:33:44 · 22m 34s | |
| CSGO-XNpKt-eJBwG-4STHD-KxMqc-VFJPJ | 17/16/5 | 67.4 | 0.99 | 2026-06-23 19:06:01 · 39m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.