Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LNQx3-t6Gz9-R3A4M-kD6PF-pnj5P | 25/17/3 | 112.1 | 1.50 | 2026-07-03 17:50:18 · 39m 14s | |
| CSGO-5xZHe-6u9pD-73F92-i3esA-sAd7L | 14/7/5 | 91.5 | 1.52 | 2026-06-28 17:12:15 · 26m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.