Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pu3Tw-4SyOH-mA89Q-WoAOx-vzYUN | 12/17/15 | 88.1 | 1.14 | 2026-07-03 19:44:56 · 34m 35s | |
| CSGO-RU3Dj-p94r9-Z6xJZ-FBSVd-CuybE | 17/25/8 | 65.9 | 0.82 | 2026-07-03 19:00:50 · 40m 6s | |
| CSGO-wTArJ-vApwx-U74FV-qU6Y3-D2xHL | 20/19/6 | 102.9 | 1.24 | 2026-06-20 21:05:55 · 36m 56s | |
| CSGO-MrxTf-qxXFc-oLj47-WfrB3-wLPYE | 20/17/4 | 89.9 | 1.23 | 2026-06-20 20:12:32 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.