Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AHJXn-iEvaM-cHtqy-2HeQA-n9ROG | 16/18/7 | 72.1 | 1.02 | 2026-07-03 22:57:08 · 41m 40s | |
| CSGO-bfVYo-asy2o-oAfoh-QQkiQ-Qbj9Q | 17/15/5 | 80.7 | 1.17 | 2026-07-03 22:13:17 · 39m 13s | |
| CSGO-6LmcE-sMoUa-kZN8w-zJG43-2zYUN | 29/14/11 | 110.2 | 1.89 | 2026-07-03 21:29:45 · 36m 40s | |
| CSGO-qxBZ2-pNPQK-pjCwF-4aj6v-vzYUN | 13/14/2 | 62.7 | 1.01 | 2026-06-24 15:47:30 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.