Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6fiQ7-c4D2M-abOZy-KkxEW-ca43L | 20/16/8 | 108.4 | 1.33 | 2026-07-04 20:41:55 · 33m 9s | |
| CSGO-Tquh2-zQKjA-F8vCT-HvCZd-hOGSQ | 12/7/4 | 100.2 | 1.53 | 2026-07-04 20:16:26 · 22m 20s | |
| CSGO-sTpk6-O3kYq-isfTO-8ZYmc-kuQFE | 16/14/6 | 104.3 | 1.34 | 2026-07-04 19:46:13 · 26m 56s | |
| CSGO-SPwtS-RENs3-4BenW-JnZp3-Sf78F | 16/14/6 | 79.9 | 1.13 | 2026-06-27 22:30:01 · 38m 6s | |
| CSGO-avvM5-DTBtC-LQOPj-JVCku-C34BO | 16/19/10 | 88.6 | 1.09 | 2026-06-13 18:26:17 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.