Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7wnZv-DE9mc-DDRqP-tSj2T-8aaUN | 19/13/6 | 102.4 | 1.39 | 2026-07-03 20:27:27 · 33m 21s | |
| CSGO-wpcN2-wTCS4-5Vbic-WYJae-CuybE | 19/14/9 | 89.3 | 1.25 | 2026-07-03 19:39:04 · 42m 28s | |
| CSGO-vDaUU-cKNfQ-ud4yc-GCj2t-RCfFO | 19/13/5 | 96.5 | 1.45 | 2026-07-03 19:00:50 · 35m 1s | |
| CSGO-FkJC5-t6dAk-Swc3m-57dEb-9P47M | 15/16/2 | 94.8 | 1.11 | 2026-06-26 20:09:53 · 32m 12s | |
| CSGO-chDPd-ZT8NE-c4eYG-57FtX-Bkb3K | 9/15/3 | 57.9 | 0.65 | 2026-06-13 19:36:10 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.