Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-msN9T-hqhMr-trRAa-NBobF-woHGG | 6/9/3 | 54.4 | 0.96 | 2026-07-03 03:58:54 · 20m 31s | |
| CSGO-wBQ7v-s42Y8-vsWBj-SEnh8-pycuB | 14/11/7 | 93.8 | 1.41 | 2026-06-30 14:52:48 · 30m 8s | |
| CSGO-nv9OT-4Kd8Q-7SLaB-GksT8-MfNHA | 19/14/8 | 103.1 | 1.40 | 2026-06-17 14:43:49 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.