Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RwiLA-mk76m-eXxYa-YNFt5-qpTyL | 29/20/7 | 117.2 | 1.54 | 2026-07-01 19:20:14 · 48m 27s | |
| CSGO-C5PH8-y5ntQ-ecwu2-fbqaD-o9XDJ | 15/12/0 | 75.0 | 1.07 | 2026-07-01 18:51:52 · 25m 10s | |
| CSGO-b3FPC-r7bbO-mbE9v-HeRav-RWjXM | 8/12/4 | 57.1 | 0.73 | 2026-06-23 20:55:03 · 27m 54s | |
| CSGO-SE68K-Ru5DB-h7Kv9-7cppV-87mDA | 19/14/4 | 82.9 | 1.27 | 2026-06-23 20:11:57 · 37m 15s | |
| CSGO-hOauH-tY7LM-XadKu-JURpw-JCjjD | 7/14/2 | 57.1 | 0.56 | 2026-06-22 19:57:04 · 25m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.