Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LeAAr-RXQoX-QoP9f-rCEMm-PDeKP | 9/15/3 | 49.1 | 0.68 | 2026-07-05 22:41:06 · 32m 9s | |
| CSGO-SYjvj-HFxoK-drPBp-odyjU-3krFF | 17/16/8 | 108.3 | 1.30 | 2026-07-05 22:06:36 · 31m 41s | |
| CSGO-4ybrx-EDnkd-4fMCn-Z92C2-tezYP | 3/17/4 | 37.5 | 0.21 | 2026-07-05 02:06:31 · 23m 23s | |
| CSGO-88rnb-EJoAj-xx9XV-XJsZN-OnduB | 12/17/3 | 66.9 | 0.81 | 2026-06-28 01:30:24 · 32m 54s | |
| CSGO-eZWSd-XKV8a-jEuMj-L3vbm-9D5qB | 24/22/10 | 82.8 | 1.22 | 2026-06-21 20:46:44 · 54m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.