Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ckR9Z-5SMuf-L3VbD-VR8Fe-FPGCF | 16/12/7 | 71.6 | 1.26 | 2026-07-03 22:44:34 · 34m 48s | |
| CSGO-8NDuo-rFyev-ppOY4-f4yDb-9P47M | 22/7/4 | 102.1 | 2.00 | 2026-07-03 22:15:43 · 23m 0s | |
| CSGO-9hmHS-3QbWM-hem6H-ohRJZ-pQzMM | 15/16/3 | 74.2 | 1.08 | 2026-07-03 21:36:03 · 37m 0s | |
| CSGO-Ymu5t-tVdRR-n8tj7-npaC8-EMoMC | 8/16/5 | 58.4 | 0.57 | 2026-07-03 20:41:11 · 30m 9s | |
| CSGO-aBnKp-NoayY-pdOAm-SSoMt-BD6mA | 13/19/6 | 69.3 | 0.77 | 2026-07-03 19:57:50 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.