Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YLskB-QF3fV-ySHKB-pwuHY-JuiTL | 6/16/2 | 48.5 | 0.50 | 2026-07-06 08:43:16 · 24m 30s | |
| CSGO-vMeGM-dt3sS-t5Tad-DYN5p-yNTWJ | 11/18/5 | 78.9 | 0.86 | 2026-07-06 07:59:17 · 34m 10s | |
| CSGO-DLKR7-VwMOQ-PVGkq-3WZFQ-nRyQN | 13/13/3 | 55.1 | 0.95 | 2026-07-06 06:52:27 · 39m 42s | |
| CSGO-k82GY-OBKX7-ow6ha-3aHQu-y2DVF | 10/16/5 | 66.7 | 0.78 | 2026-07-04 21:19:52 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.