Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcVNm-SwEUv-wiVk8-9NiJR-tadyC | 13/25/11 | 57.3 | 0.72 | 2026-06-30 19:44:12 · 50m 55s | |
| CSGO-JR7vd-HnQr5-pkxLY-qzVRi-2NKDR | 12/16/4 | 86.7 | 0.99 | 2026-06-30 19:12:32 · 28m 44s | |
| CSGO-sByAO-7LnZA-bGTUH-HbQ3N-68kHB | 18/15/5 | 85.6 | 1.23 | 2026-06-18 20:12:03 · 32m 42s | |
| CSGO-dFDOy-CEMpv-AQMTU-YAPR4-Sz8rN | 22/22/8 | 82.6 | 1.13 | 2026-06-18 18:47:50 · 48m 43s | |
| CSGO-PJhsb-kBcO8-n9PGO-NO2KT-EG6KQ | 15/16/4 | 75.0 | 1.09 | 2026-06-17 19:30:04 · 34m 6s | |
| CSGO-YDjWX-JAP33-wZ5pr-8Eh2c-pkiaB | 24/19/5 | 87.1 | 1.30 | 2026-06-14 18:56:53 · 57m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.