Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H8Fmv-t8ZHZ-bqZfp-wbKpp-j4FdH | 18/22/7 | 73.7 | 0.88 | 2026-06-15 19:51:59 · 48m 51s | |
| CSGO-qaCtv-RnKTk-z8THR-KDUQv-UfwoO | 19/15/6 | 108.8 | 1.46 | 2026-06-13 20:39:00 · 31m 27s | |
| CSGO-frFjv-iYhod-WPSEM-swKaZ-jPocG | 20/13/8 | 84.2 | 1.50 | 2026-06-13 19:57:52 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.