Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rxyKR-PJ5b9-End5L-WU8dR-PRqmJ | 7/17/2 | 58.6 | 0.52 | 2026-06-30 22:23:00 · 36m 24s | |
| CSGO-x4dnT-CYxtO-iAsyM-5Kbw4-GVunC | 11/7/5 | 69.3 | 1.33 | 2026-06-30 21:50:48 · 22m 43s | |
| CSGO-BznYz-mAemy-dcWG3-3mwXm-a3acP | 12/11/11 | 109.4 | 1.45 | 2026-06-30 21:24:58 · 22m 48s | |
| CSGO-WGdwJ-MQ7dY-m59xJ-ToKiu-B3bJD | 4/15/4 | 61.1 | 0.32 | 2026-06-30 21:01:08 · 21m 11s | |
| CSGO-p4MYw-5YHNi-xyBBy-ptcjr-QCZQM | 19/19/7 | 78.4 | 1.15 | 2026-06-30 19:51:04 · 46m 56s | |
| CSGO-HKUrQ-s9PXy-mJPEt-sXnia-B6LHA | 16/16/6 | 76.5 | 1.07 | 2026-06-29 18:33:56 · 36m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.