Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VcKry-cBOrK-YpWWU-SYLCn-MEuWK | 34/12/6 | 135.9 | 2.28 | 2026-07-06 21:10:19 · 32m 2s | |
| CSGO-JPXFC-9wW9Q-2A3mA-m2rwU-jvV9G | 14/14/11 | 88.8 | 1.14 | 2026-07-06 20:29:47 · 33m 51s | |
| CSGO-VcJZ8-jLbTc-RNzVm-Cnk2c-8EAkE | 34/23/4 | 110.9 | 1.61 | 2026-07-02 19:59:22 · 53m 48s | |
| CSGO-Z2axs-tDGUx-oYhiG-8b94y-zUwsP | 15/14/2 | 62.6 | 0.95 | 2026-07-02 19:25:36 · 30m 30s | |
| CSGO-cZC58-dPo5n-En2UD-MXGSY-f6yXD | 17/14/5 | 102.7 | 1.32 | 2026-07-02 18:47:50 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.