Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j9xLu-z9xGz-sbXpS-MBJ7O-3HZkF | 18/15/4 | 99.1 | 1.31 | 2026-07-04 21:43:29 · 33m 12s | |
| CSGO-eHsYS-ZRXFD-Q4WVq-qHV9Z-YZx9H | 9/11/2 | 69.1 | 0.95 | 2026-07-04 21:19:52 · 21m 16s | |
| CSGO-ATu4U-unG9T-VfXAm-Fx4k2-zz8aC | 13/15/2 | 81.0 | 0.92 | 2026-06-26 22:17:26 · 31m 40s | |
| CSGO-CCxqD-SsvpG-9oQcD-ZeLbW-oaM2G | 11/8/2 | 79.5 | 1.12 | 2026-06-26 22:02:51 · 11m 28s | |
| CSGO-GNGi3-6LUFM-auZAZ-OiHTT-qvuvE | 8/12/2 | 63.8 | 0.72 | 2026-06-26 21:49:06 · 11m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.