76561197974048186
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4%Peak single-match outcome anomaly 26.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wWYGi-SarTB-PKbVF-CN2bN-mvMpP | 14/12/13 | 109.5 | 1.51 | 2026-06-30 11:11:32 · 27m 33s | |
| CSGO-Rquk4-8u5Aj-a6EqH-MT3sk-AEVjM | 12/11/8 | 80.2 | 1.20 | 2026-06-30 10:32:27 · 35m 23s | |
| CSGO-YN8JC-7dHoi-TcpG4-q4Gay-CNnQD | 7/13/4 | 61.4 | 0.73 | 2026-06-30 10:06:15 · 20m 35s | |
| CSGO-wdycO-7oBUV-D33Ew-BnNfZ-Uu8GJ | 18/13/6 | 76.7 | 1.24 | 2026-06-29 12:46:48 · 38m 49s | |
| CSGO-cqXoK-uS3ny-VkL3m-kh2xX-J6BxH | 10/9/6 | 81.1 | 1.10 | 2026-06-23 12:08:28 · 30m 16s | |
| CSGO-2NF47-nHheZ-ahBL7-GsvRy-dMnfO | 11/19/7 | 68.3 | 0.81 | 2026-06-23 11:30:35 · 31m 30s | |
| CSGO-NqfxW-nWLYc-ZSnfa-U4sQa-C6mAL | 14/14/1 | 67.7 | 0.95 | 2026-06-22 18:18:39 · 34m 13s | |
| CSGO-4U5VM-LYYBx-2eJkV-A2tAP-iR6FP | 10/16/3 | 65.2 | 0.72 | 2026-06-17 16:40:28 · 30m 58s | |
| CSGO-nM3r5-oLcFF-KWwRk-MRN9m-qhjTL | 13/11/3 | 71.7 | 1.09 | 2026-06-17 16:00:42 · 36m 3s | |
| CSGO-ZafhW-W4CMi-PofS2-WFdjP-S7YpG | 18/14/3 | 93.5 | 1.46 | 2026-06-16 16:15:48 · 25m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.