76561197974009873
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.3%Peak single-match outcome anomaly 24.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 23 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QP2FP-iPZfo-CctzA-9pZHd-DuQVP | 9/11/2 | 71.2 | 0.82 | 2026-07-05 22:21:17 · 12m 4s | |
| CSGO-Y9LDD-QtQpf-S8Bb4-sQ5in-qhjTL | 12/11/3 | 82.1 | 1.08 | 2026-07-05 22:05:36 · 13m 54s | |
| CSGO-hhODc-XaBtO-v7hEn-2sWkG-h99PL | 7/7/2 | 44.8 | 0.85 | 2026-07-05 21:50:35 · 12m 6s | |
| CSGO-KKYGz-PBNHd-Z9Pjk-JF8wj-hiyfF | de_poseidon |
10/11/1 | 70.2 | 0.97 | 2026-07-05 21:16:54 · 13m 44s |
| CSGO-hxmdJ-fFJtp-6qb5h-LQb93-m25qB | 9/10/3 | 68.3 | 1.00 | 2026-07-05 21:03:01 · 11m 47s | |
| CSGO-5EQYp-ob2sJ-28Pcx-cKVMn-DttiB | 10/5/3 | 99.6 | 1.45 | 2026-07-05 20:50:58 · 9m 51s | |
| CSGO-7LPKY-Eds4N-DYMuQ-NeVHM-m7oJN | 18/25/10 | 67.4 | 0.94 | 2026-07-04 22:58:26 · 49m 35s | |
| CSGO-ZDCdH-7XcuA-wruTW-oyxDA-Jq5uC | 15/16/6 | 83.6 | 1.09 | 2026-07-04 22:15:19 · 37m 18s | |
| CSGO-cJJfe-RNH8b-MTiTz-xbFBo-AsFiJ | 18/14/6 | 87.7 | 1.21 | 2026-07-04 21:41:30 · 28m 31s | |
| CSGO-ZJqB4-32GAO-z7uQZ-Cv2OF-kyLwF | 13/12/6 | 81.8 | 1.22 | 2026-07-04 20:58:33 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.