Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JYOhW-G9K4Z-VLC8H-ns6tN-dmFOP | 12/17/7 | 84.0 | 0.94 | 2026-06-27 17:33:58 · 26m 53s | |
| CSGO-Oyb6d-8B2Oc-cj6jd-XkoEN-dwhrM | 23/14/3 | 81.9 | 1.37 | 2026-06-27 16:52:26 · 38m 38s | |
| CSGO-8MSJq-3TJRv-PueKi-hoKZF-4Sm6J | 27/18/4 | 103.6 | 1.57 | 2026-06-27 16:01:10 · 33m 46s | |
| CSGO-BYSfr-RWJZH-9OKiv-v8MdW-jvV9G | 24/15/9 | 118.4 | 1.68 | 2026-06-27 15:18:17 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.