Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fMBvy-ywPAs-jmqGx-M3J2Z-b5EiJ | 20/11/7 | 87.0 | 1.59 | 2026-07-07 18:59:46 · 27m 34s | |
| CSGO-Sf9G2-t6if8-DVVcm-P8WJu-o2uWK | 13/18/8 | 83.5 | 0.90 | 2026-06-30 19:42:52 · 41m 43s | |
| CSGO-Y9jVz-YV2SK-AYDi7-nrSpC-NAzpH | 15/17/7 | 68.3 | 0.95 | 2026-06-29 20:13:23 · 37m 10s | |
| CSGO-nEJ27-b5DYb-UqQ2j-m3oEo-uE26A | 20/19/9 | 103.8 | 1.28 | 2026-06-28 13:04:55 · 39m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.