Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V3nGB-E8ACD-MaAfD-BBdFw-vzYUN | 12/11/4 | 74.1 | 1.20 | 2026-07-01 19:19:18 · 30m 24s | |
| CSGO-qvbSH-obrNj-Z6HcH-YaGb3-OAqVQ | 20/7/3 | 127.6 | 2.08 | 2026-07-01 18:54:26 · 21m 24s | |
| CSGO-KOmM8-qCMau-QN32J-yzdO9-Wdm2H | 12/19/8 | 78.0 | 0.87 | 2026-06-30 20:08:28 · 37m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.