Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K9FZM-Ye7rH-BjqsO-hnyF3-sU7CH | 3/14/4 | 58.9 | 0.30 | 2026-07-06 19:20:42 · 20m 35s | |
| CSGO-SaWrV-DvHo6-U54rK-TRO2Q-PRqmJ | 12/15/5 | 88.7 | 1.07 | 2026-07-03 20:36:02 · 24m 49s | |
| CSGO-WDJvD-tHhYE-95C7Y-wqDwY-8krFF | 14/5/4 | 85.1 | 1.77 | 2026-07-03 19:37:55 · 17m 53s | |
| CSGO-2FNsA-AaHzu-4bx9b-FRuNe-FPGCF | 26/14/7 | 121.1 | 1.86 | 2026-07-03 04:41:16 · 29m 53s | |
| CSGO-kF5vk-CJjiY-axJiM-aRTNY-JuiTL | 25/16/7 | 112.8 | 1.59 | 2026-06-27 08:15:50 · 32m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.