Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jNH3K-KVV4Y-ZwSwf-NN8qK-z8kHB | 15/8/6 | 94.3 | 1.39 | 2026-07-04 22:23:14 · 28m 39s | |
| CSGO-thmFk-mSkED-okNSB-vUOfw-zMOcF | 15/15/2 | 105.9 | 1.13 | 2026-07-04 21:50:07 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.