Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iYtjT-vqWOa-xRPR4-m2eTj-nYivN | 16/17/6 | 59.0 | 1.02 | 2026-06-14 19:06:39 · 40m 55s | |
| CSGO-hMYuw-D4KsZ-9hmGy-ZYyVL-Z9JjC | 18/16/3 | 79.7 | 1.17 | 2026-06-06 20:58:17 · 49m 5s | |
| CSGO-QLmu3-ZWouw-v5h4z-U9qrs-bCyDK | 14/16/1 | 58.1 | 0.80 | 2026-06-06 20:09:34 · 45m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.