Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lr3By-Xjrs8-9DWB8-WoTkK-G8MkO | 16/18/6 | 75.6 | 1.02 | 2026-06-24 19:11:06 · 42m 31s | |
| CSGO-QMmXa-SnwO4-4OiEP-bQ3iW-Bb4mA | 12/19/4 | 73.0 | 0.78 | 2026-06-14 20:37:51 · 32m 33s | |
| CSGO-pOErK-UcvNr-UtwqN-U2DeJ-GynUE | 7/15/2 | 63.8 | 0.48 | 2026-06-12 00:16:13 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.