Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ne2dG-hWqB2-ezL28-wDTjS-Ew4ZJ | 18/16/5 | 63.4 | 1.16 | 2026-07-06 20:34:29 · 36m 22s | |
| CSGO-MGnTD-eqjPJ-FuETf-BqMAi-2XmfO | 13/8/7 | 90.3 | 1.45 | 2026-07-06 20:10:38 · 22m 17s | |
| CSGO-efOWb-d7CKo-hJZpR-4k6YD-kyLwF | 12/16/5 | 54.2 | 0.85 | 2026-07-06 19:30:37 · 33m 0s | |
| CSGO-f3NEC-fPCRk-J94Fn-xCddW-BRaJD | 15/15/4 | 78.0 | 1.12 | 2026-07-04 19:08:31 · 31m 55s | |
| CSGO-iMQCs-O3Yjz-C5nj5-hVMbs-oCi5P | 3/13/1 | 29.2 | 0.06 | 2026-07-04 18:46:45 · 18m 48s | |
| CSGO-y9NJ7-v9DLQ-E75k6-tvakU-4kJ9P | 11/14/7 | 73.8 | 1.09 | 2026-07-04 18:06:21 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.