Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D7k34-24xTu-89mys-ukeEy-wzeKP | 18/17/3 | 81.7 | 1.19 | 2026-07-01 19:46:52 · 34m 32s | |
| CSGO-3Fq9c-t2VHA-WMoUL-XFfbu-ohtnC | 20/18/6 | 99.9 | 1.21 | 2026-06-29 20:33:37 · 38m 28s | |
| CSGO-3r2TK-s4QVT-bAGVP-FSa9W-VGU8N | 24/13/1 | 95.1 | 1.52 | 2026-06-14 19:11:31 · 32m 14s | |
| CSGO-OdtNW-BqDos-K2xWe-BzP4J-9mnpQ | 12/13/0 | 82.7 | 0.99 | 2026-06-14 18:47:08 · 19m 51s | |
| CSGO-aTuBR-fOetV-2CVHG-YoXYt-RsdVG | 25/13/5 | 104.6 | 1.78 | 2026-06-12 20:39:51 · 31m 37s | |
| CSGO-AOM3T-D2yDx-FBdaD-WOKkn-iNBYN | 13/8/4 | 85.2 | 1.35 | 2026-06-12 12:10:30 · 28m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.