Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OSR5s-iTviG-z2G48-QMwMF-sH2cQ | 20/12/4 | 108.2 | 1.54 | 2026-06-27 15:45:24 · 34m 29s | |
| CSGO-My4Oc-aZSqO-G3TBm-sAeBX-YvDBM | 9/14/7 | 67.9 | 0.77 | 2026-06-27 15:17:35 · 23m 55s | |
| CSGO-cps2F-J6Ojw-S5HYR-zw223-czQqJ | 30/16/7 | 118.4 | 1.74 | 2026-06-16 22:18:02 · 33m 46s | |
| CSGO-7zOST-uHnsa-xwzvH-ARqwF-8oZEC | 24/18/6 | 115.3 | 1.56 | 2026-06-14 23:30:27 · 36m 4s | |
| CSGO-hAXwf-9pwY7-Ejuis-9MdCY-cF95Q | 5/16/4 | 43.1 | 0.38 | 2026-06-14 22:49:55 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.