Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y7RU5-zWoo9-Axk7f-7D8ek-6XLoD | 21/19/6 | 88.9 | 1.19 | 2026-06-25 19:15:04 · 50m 28s | |
| CSGO-p3vYx-zR4JF-Nd9q5-qDCnA-Bd5FP | 31/18/11 | 94.2 | 1.56 | 2026-06-14 20:13:50 · 50m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.