Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8urNV-cxKyu-6zvWV-SLoJ5-8AF4C | 7/9/4 | 65.1 | 1.01 | 2026-07-04 00:37:42 · 20m 36s | |
| CSGO-Y7HoT-HMO5C-ysewh-n23BP-66r4N | 14/16/1 | 61.4 | 0.99 | 2026-07-03 23:56:46 · 36m 28s | |
| CSGO-vfFXR-EJLOk-E2n4D-NvVzi-APxDK | 6/14/4 | 48.9 | 0.58 | 2026-07-03 21:15:27 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.