Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ATqG9-H92Pu-j28SR-T4mKR-MHcVG | 7/18/3 | 44.8 | 0.41 | 2026-07-02 22:45:37 · 31m 38s | |
| CSGO-sws9L-XtENk-7xu8N-8uQbG-KxXHK | 12/17/3 | 67.1 | 0.80 | 2026-06-26 20:18:12 · 31m 33s | |
| CSGO-R2kn6-RUJUF-MWRdD-4vkbQ-yROEL | 20/17/10 | 94.5 | 1.37 | 2026-06-25 01:20:23 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.