76561197973316780
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-20.8%Peak single-match outcome anomaly 17.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
8.2% of kills through walls across 6 analyzed matches (penalty scales above 4%)
10.9% of kills through smoke (penalty scales above 8%)
3.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yfCcM-M7aqH-M7PWm-dNwNN-5RfCG | 27/21/7 | 89.6 | 1.34 | 2026-06-24 21:01:32 · 52m 59s | |
| CSGO-OCFHL-awbTp-FDByO-Abiby-8fwXD | 16/13/1 | 105.8 | 1.24 | 2026-06-24 20:19:17 · 27m 57s | |
| CSGO-ij5T3-PWpSv-izaVn-HxAjD-CyEOP | 19/14/3 | 98.1 | 1.37 | 2026-06-16 20:50:55 · 39m 49s | |
| CSGO-fqPDE-KL6fC-VUwNa-xvasC-7TQ7B | 18/15/6 | 87.1 | 1.24 | 2026-06-16 20:10:44 · 36m 5s | |
| CSGO-vYOEp-PXa8S-q9Pq3-oE9M7-TAqVQ | 11/15/7 | 73.1 | 0.99 | 2026-06-10 19:25:23 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.