Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PbADK-MvtGF-tR4Jh-XsSsJ-VTTrC | 3/16/2 | 32.3 | 0.13 | 2026-06-28 18:25:31 · 30m 38s | |
| CSGO-fsBfp-jXjZu-7zNh3-uk4my-wzeKP | 12/15/5 | 76.2 | 0.99 | 2026-06-21 20:27:22 · 33m 58s | |
| CSGO-u7ejW-3cxbV-kyhNE-49rww-vrzED | 12/18/4 | 55.8 | 0.76 | 2026-06-21 19:38:59 · 37m 0s | |
| CSGO-Gsfqr-wWCRm-iO4ic-a24tR-iaM2G | 17/16/5 | 80.0 | 1.25 | 2026-06-21 18:58:58 · 30m 51s | |
| CSGO-FmkRG-fyaXO-xDV2H-ADHUm-tXvzF | 15/6/1 | 78.7 | 1.59 | 2026-06-21 18:29:46 · 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.