Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pt9Gy-ijhz8-L7eip-tW5rO-JSchQ | 9/15/4 | 48.4 | 0.66 | 2026-06-24 20:16:57 · 30m 35s | |
| CSGO-jVRKu-JUQ5q-hqRV2-CDkeL-WJ8CH | 11/17/6 | 61.0 | 0.72 | 2026-06-09 20:07:37 · 35m 16s | |
| CSGO-3ucwy-VRq7A-a7RPU-EHsnz-5qk2H | 15/15/3 | 84.1 | 1.04 | 2026-06-09 19:19:41 · 31m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.