Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RtMvW-3beO3-odMco-OUtES-aRFZG | 6/15/4 | 56.9 | 0.60 | 2026-07-01 21:58:52 · 29m 41s | |
| CSGO-3GvfK-SHtPG-HSf5L-2bSUd-ciQZQ | 20/19/1 | 65.2 | 1.12 | 2026-07-01 19:55:26 · 43m 29s | |
| CSGO-Qz69q-yZYEB-9oXnN-7umTZ-YZx9H | 7/15/7 | 56.4 | 0.65 | 2026-07-01 19:11:30 · 32m 3s | |
| CSGO-K5nXP-MO9i5-uaoTw-b3fiu-YDERE | 6/14/3 | 44.9 | 0.56 | 2026-07-01 18:42:35 · 22m 0s | |
| CSGO-YpY2b-CENbZ-YmCUc-PWiDQ-LmztJ | 7/14/2 | 63.6 | 0.55 | 2026-07-01 18:14:58 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.