Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-seaqB-VzRVV-6bBAx-UoAFz-OVkTL | 8/16/4 | 53.2 | 0.59 | 2026-07-05 15:11:02 · 29m 57s | |
| CSGO-XSs6S-jB9NR-ZN2en-QCKkz-OVkTL | 12/15/10 | 62.7 | 1.01 | 2026-07-05 14:13:14 · 35m 16s | |
| CSGO-bMNFO-ko7Zp-wF8en-z7PGW-fRFZG | 28/14/2 | 98.9 | 1.85 | 2026-06-30 20:22:53 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.