Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mMWYJ-rTEjt-EnMQ6-MRBfp-nrXwP | 12/17/4 | 59.0 | 0.75 | 2026-06-13 22:27:50 · 35m 14s | |
| CSGO-BEJh6-B26zC-c9dGk-KrJnR-xRwLA | 22/14/10 | 108.0 | 1.64 | 2026-06-11 22:31:12 · 37m 49s | |
| CSGO-2JVWZ-aT82P-CxJcD-p48BJ-fxF4C | 19/18/7 | 87.5 | 1.20 | 2026-06-11 21:42:58 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.