Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-odRkz-hPVy6-ACm8e-xb8iq-MOBJC | 12/9/6 | 85.8 | 1.39 | 2026-07-04 13:13:09 · 25m 13s | |
| CSGO-3hD6e-2LKtN-XjfJi-u2AVE-fS5KQ | 16/15/4 | 86.0 | 1.20 | 2026-06-28 15:08:10 · 35m 55s | |
| CSGO-x9twW-R9tDf-FkuTc-zUYu3-heGiJ | 14/16/7 | 64.0 | 0.99 | 2026-06-28 14:34:02 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.