Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z8rdO-XQtmp-84EFy-LCLQT-HRz6A | 13/11/7 | 87.2 | 1.30 | 2026-07-06 10:23:54 · 25m 35s | |
| CSGO-echGs-B7Bjn-d4neO-DJXZM-Pn6nM | 9/16/7 | 67.1 | 0.69 | 2026-07-05 14:13:15 · 31m 32s | |
| CSGO-6xQBj-7ZByC-zxf8Z-czAfm-qsCxH | 8/20/8 | 55.0 | 0.54 | 2026-06-29 19:44:32 · 33m 48s | |
| CSGO-ibmA5-NR9pK-KYkiv-KrtFc-pkiaB | 17/14/6 | 96.1 | 1.38 | 2026-06-29 19:00:23 · 35m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.